Craps is a much easier casino game to learn than you may think, an idea best illustrated by how simple its basic premise is. You are always betting on the outcome of the roll of the two dice!
It’s the different types of wagers available that makes things seem more complex than they are, but this fact is also deceptive since most of the stakes are variations on the four main types.
These are the two most commonly used wagers in Craps and, luckily, are also two of the most straightforward stakes!
A shooter, the person rolling the dice, will usually have to place one of these bets before making their Come-Out Roll, and, in certain casinos, you’ll have to choose one if you want to make any other wager later on. They pay out at even money, 1:1, when they win.
A Pass Line stake wins if the dice roll a total of 7 or 11 and loses if it’s 2, 3, or 12. If any other value is achieved the point will be established, and the Pass Line bet stays on the table until that point comes up again or a 7 is rolled. If the point is rolled the bet wins, if a 7 is rolled it loses.
A Don’t Pass wager wins if the Come-Out roll totals 2 or 3 and will lose if it’s 7 or 11. If it’s 12 then the stake will push, neither winning nor losing. It stays on the table if a Point is established and will lose if this Point is rolled once more, but wins if the outcome is a 7.
These are very similar to the Pass Line and Don’t Pass wagers in Craps. The main difference is that they’re made after the Point is established rather than before it.
If the first roll total after you’ve placed your Come stake is a 7 or an 11 then you’ll win. If it’s a 2, a 3, or a 12, then you’ll lose. If any other number comes up it will become the Point for your Come bet. The wager remains in place and wins if a 5 gets rolled once more but loses if a 7 comes up. A good way to think about Come stakes is as personalised Pass Line bets.
By the same token, Don’t Come wagers are like customised Don’t Pass stakes. It loses if a 7 or 11 comes up on the first roll of the after you’ve placed it and wins if a 2 or 3 gets rolled. Any other number becomes the Point and this will stay in place until you win or lose. Wins are reliant on 7s being rolled, losses on the Point coming up. These stakes pay out at even money, or 1:1, when they’re successful.
These four are all you need to know to get started playing Craps and you’ll find the remainder easy to understand once you’ve got a handle on them. Try out these strategies next time, or if you prefer a more relaxed experience, try some of the online bingo games in Australia.